Wreck-It Ralph game worlds Making of

Wreck-It Ralph is sweet and delicious but at the same time one of the most complex Disney movies so far. Why? Mainly because every game present in the movie has its own concept, design, characters, and world. It is a lot of work. The movie counts with 190 distinct characters, including classical ones that required 3D realizations and 3 primary game worlds. There are a lot to talk about this movie but In this article I will focus on the 3 main worlds presents on there. We can see an 8-bit-style gameplay of Fix-It Felix, the sophisticated first person shooter look of Hero’s Duty, and Sugar Rush, a cart racing game set in a world made entirely of candy.

Wreck-It Ralph Behind the Scenes

FIX-IT FELIX

Shots from Wreck-It Ralph movie

The look of the game from player perspective was an easy task. The real struggle designing this was how the game look like when we pass through the monitor glass into Ralph’s world. The first 8-bit feeling designs were not working at all but then, they treat it like a real world that had a past and not just something that was manufactured. The design turned more detailed and felt more pleasant to live.

HERO’S DUTY

Shot from Wreck-It Ralph movie

Hero’s Duty is a modern and high-definition game that results in perfect contrast with the classic style of Fix-it Felix:

  • They used triangles and diagonals so it can induce the idea of chaos and violence;
  • The gravity is much more present in Hero’s Duty than Fix-it Felix;
  • The team desaturated the colors of Hero’s Duty almost the point of black and white, with only accents of green. So it seems much more intense;
  • Hero’s Duty is a first-person shooter whereas Fix-it Felix is stuck in the third-person view. 

The team created an in-house Camera Capture stage that uses optical tracking technology.
The camera makes the run looks real.

How would Ralph’s look change when entered Hero’s Duty?

The animators considered enhancing the textures and the definition but it did not make the design consistent and recognizable. So, they turned to lighting and used dark shadows and deep contrasts to make the difference.

SUGAR RUSH

Shot from Wreck-It Ralph movie

Sugar Rush needed to be an appealing and mouth-watering appetizing world. The main inspiration to set the visual of Sugar Rush was the curvilinear shapes in the architecture of Antoni Gaudi. The contrast between Hero’s Duty and Sugar Rush is marked. While one is a metallic, sharp world, the other is soft and creamy.

When we're picking colors or textures for any food element in Sugar Rush, we keep adjusting until we want to eat it - Mike Gabriel, art director

Buildings from Park Güell, designed by the architect Antoni Gaudí

The light took on a super important role in the composition of the sugar rush world because it needed to look believable. They needed to keep all the textures and forms distinct and clear.

In order to help the designers and animators to accomplish the look wanted to Sugar Rush, the visual development artist Brittney Lee built real models of the Sugar Rush town. The model was made exclusively of food.

Page from The art of Wreck-It Ralph book

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